Additionally, the public release of BETA 0.0.2.7, which you can find linked here and in the "Relevant Links" sidebar of this blog, includes an updated version of the tutorial directory that I released in my last blog post, and, among these tutorials, is example code for saving and loading R3Objects. Moreover, the tutorials have been edited to only use standard ASCII; as I understand it, extended ASCII can cause trouble with the UNIX Bash terminal. I should also mention that the documentation file for the engine has been updated to reflect the changes instituted in this new release.
As is customary, I have edited a video demo of BETA 0.0.2.7:
Moving forward, I am still considering writing an offshoot of the TEROS Engine for game design; however, sufficient public interest and feedback has yet to manifest itself such that I have an idea of what features would be publicly demanded in an adjunct to the engine. Nevertheless, I will remain ever vigilant in my efforts to improve the engine through open source development, and, hopefully, new version updates are on the horizon.
EDIT: In the future, new updates on the TEROS Engine will, in addition to my usual hosting on Google Drive, be posted to my new Github account.