With any luck, development will continue to go smoothly, and I will be able to release an open source build to the public in the not too distant future. In the unlikely event that anyone is interested in learning about the engine, or that the spam-bots providing 99% of my traffic gain sentience and take some bizarre interest in this post, I will be more than happy to answer any questions.
Friday, May 24, 2013
TEROS Engine INDEV 0.0.1.0
Recently, I have taken to writing a C++ console-based graphics engine, which I have dubbed the TEROS Engine, and, a few days ago, I finished the first stable build of the engine. So far, the engine supports the creation and display of windowed, interactive menu screens that can be overlaid atop one another and rudimentary three dimensional perspectives and objects. Furthermore, I have also completed a video showcasing some of the features and development history of the engine, which, assuming I have properly linked the video, can be found directly below this sentence.