As always, this new BETA 0.0.3.5 software release can be found on both my Google Drive account and my GitHub page. Moreover, in keeping with tradition, the new software release comes with the customary addition of a new tutorial file on the texturing algorithm, as well as updated documentation files. It is my hope that, with this final time saving feature implemented in the engine, the software may finally prove simple enough to use to attract some seriously interested independent developers, but, as always, I'm just glad to have had the fun of designing the algorithms to implement this new feature.
Wednesday, May 18, 2016
TEROS Engine BETA 0.0.3.5
Once again, it's that time of year wherein I have just barely enough free time in my schedule to eek out a new update for the TEROS Engine. Many moons ago, shortly after completing the BETA 0.0.3.0 update, I realized that the NPolygon class could be harnessed to create a patterned texturing algorithm, capable of using an ASCII text pattern stored in file to define a complex, non-homogenized polygonal surface texture. Sadly, it has taken over half a year for me to finally find the time to test the algorithm that I devised for said texturing. Nonetheless, I have managed to implement the algorithm successfully, and I'm happy to report that it works as intended (so far). So, without further ado, I present the traditional video update for the BETA 0.0.3.5 software release: